Runner's Notes: No gold? Let's extort some! Basically, blitz two town centers, then transport a knight into Constantinople, frightening the Byzantines so much they will pay a hefty ransom to get me to leave.
Runner's Notes: Send eagle warriors to capture three of the four shrines, advance to the castle age, get villagers to build a dock in the north, make monks, capture the relics. The execution is fun to watch, I think, and easy to understand even for non-RTS gamers.
Runner's Notes: With enough speed, you can do this without ever triggering Ornlu. Get to Greenland, walk all the way across it, build on the other side, and invade the Celts inhabiting Newfoundland. For lulz, send your ships to the sea of wyrms and watch them get eaten.
Runner's Notes: Gombil's strategy, unfortunately, doesn't work in the expansion. Therefore, I have a different strategy that I prefer to keep under wraps. I will say that in involves assaulting Constantinople with just four paladins and two crossbowmen, and forcing them to surrender.
Runner's Notes: The Horns of Hattin - Normal way is to build up, storm the enemies, and capture the relic by force. I wall off the entire route to the relic, send a monk and a little siege along, and steal the relic without ever worrying about fighting enemy forces.